ارائه مدل کاربردی بازی سازی به منظور آموزش پیشگیری از بیماری ها: یک مطالعه کیفی

نوع مقاله : مقاله پژوهشی

نویسندگان
1 دانشجوی دکتری مدیریت تکنولوژی ، گروه مدیریت تکنولوژی، واحد تهران جنوب ، دانشگاه آزاد اسلامی، تهران ، ایران
2 استادیار گروه علم اطلاعات و دانش شناسی، واحد رودهن، دانشگاه آزاد اسلامی، تهران، ایران
3 استادیار گروه اقتصاد و حسابداری، واحد تهران جنوب، دانشگاه آزاد اسلامی، تهران ، ایران
4 استادیار گروه مدیریت تکنولوژی، واحد تهران جنوب، دانشگاه آزاد اسلامی، تهران ، ایران،
چکیده
مقدمه: امروزه، بازی سازی به عنوان روشی نوین، جذاب و کارآمد، می تواند آموزش پیشگیری از بیماری ها را متحول کند. این روش با استفاده از عناصر بازی، مانند امتیاز، سطوح، چالش ها و پاداش ها، فرایند یادگیری را به تجربه ای لذت بخش و انگیزه بخش تبدیل می‌نماید. در این راستا، هدف این پژوهش ارائه مدل کاربردی بازی سازی به منظور آموزش پیشگیری از بیماری ها می‌باشد.
روش کار : این پژوهش در چارچوب رویکرد کیفی و با به کارگیری روش تحقیق داده بنیاد انجام شد.به منظورگردآوری اطلاعات، باروش نمونه گیری هدفمند با22نفر از خبرگان مصاحبه های نیمه ساختار یافته بین 30 تا 40 دقیقه در بهار 1402 انجام شد. کد گذاری داده هادر سه مرحله باز، کدگذاری محوری و کدگذاری انتخابی انجام، وبرای تجزیه و تحلیل از نرم افزار MAXQDA2020 استفاده گردید.
یافته ها : یافته ها شامل استخراج 462کدباز، 99مفهوم و 22مقوله می‌باشد. مقوله اصلی در این مطالعه، کاربرد بازی سازی به منظور آموزش پیشگیری از بیماری ها است.
نتیجه گیری : نتایج پژوهش یک مدل کاربردی بازی سازی برای بهبود آموزش پیشگیری از بیماری ها را نشان داد. استفاده از راهبردهای بازی سازی در آموزش پیشگیری از بیماری ها می تواند بهبود چشمگیری در سلامت و رفاه جامعه داشته باشد. این روش نه تنها منجر به افزایش دانش و آگاهی عمومی در حوزه سلامت می شود بلکه با ایجاد رفتارهای مثبت در افراد کاهش هزینه های سلامت و توسعه اقتصادی را نیز به همراه دارد.
کلیدواژه‌ها

عنوان مقاله English

Providing a Practical Model of Gamification for Disease Prevention Education: A Qualitative Study

نویسندگان English

mohammad naderizadeh 1
Narges Mohammadalipour 2
Mahnaz Rabiee 3
Seyedeh Sedigheh Jalalpour 4
1 Department of Technology Management, South Tehran Branch, Islamic Azad University, Tehran, Iran
2 Assistant Professor, Department of Information Science and Knowledge, Islamic Azad University, Tehran, Iran
3 Assistant Professor, Department of Economics and Accounting, Islamic Azad University, Tehran, Iran
4 Assistant Professor, Department of Technology Management, Islamic Azad University, Tehran, Iran
چکیده English

Introduction: Today, gamification, as a new, attractive and efficient method, can transform disease prevention education. This method uses game elements, such as points, levels, challenges and rewards, to transform the learning process into an enjoyable and motivating experience. In this regard, the aim of this study is to present an applied gamification model for disease prevention education.
Method: This study was conducted within the framework of a qualitative approach and using a grounded theory method. In order to collect information, purposeful sampling was used with 22 experts, semi-structured interviews lasting between 30 and 40 minutes in the spring of 1402. Data coding was carried out in three stages: open coding, axial coding and selective coding, and MAXQDA2020 software was used for analysis.
Findings: The findings include the extraction of 462 open codes, 99 concepts, and 22 categories. The main category in this study is the application of gamification for disease prevention education.
Conclusion: The results of the study include providing of a practical gamification model, including causal conditions, central category, context, solution, intervening conditions, and consequences, which can be used to improve disease prevention education. The proposed solutions include: using incentives and rewards; creating attractiveness in the produced content; using modern technology; advertising and information; research and review; evaluation; Finally, it can be said that the use of these strategies in disease prevention education can significantly improve the health and well-being of society.

کلیدواژه‌ها English

Gamification
Disease Prevention Education
Grounded Theory
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