طراحی ، اجرا و ارزشیابی شبیه سازی درس طب اورژانس در قالب بازی جدی

نوع مقاله : مقاله پژوهشی

نویسندگان
1 گروه طب اورژانس ، دانشگاه علوم پزشکی جهرم ، ایران
2 گروه اموزش پژشکی، دانشگاه علوم پزشکی جهرم، ایران
3 دانشجوی پزشکی ، دانشگاه علوم پزشکی جهرم
چکیده
چکیده:
مقدمه: آموزش طب اورژانس به عنوان یک واحد حیاتی، از اهمیت ویژه ای در آموزش پزشکی برخوردار است. امروزه استفاده از بازی سازی ها در آموزش به عنوان فناوری های ارتقاءدهنده یادگیری کاربرد بیشتری یافته است. هدف این مطالعه طراحی، اجرا و ارزشیابی شبیه سازی درس طب اورژانس در قالب بازی جدی است.

روش کار: این مطالعه یک تحقیق نیمه تجربی با گروه کنترل است که بر روی 60 نفر از دانشجویان پزشکی در مقطع بالینی (اکسترن و اینترن) و با نمونه گیری آسان، در یک دوره دو ماهه واحد طب اورژانس انجام شد. روش نمونه گیری به صورت سرشماری بود. برنامه آموزشی در قالب نرم افزار بازی با قابلیت اجرا بر روی سیستم وب و موبایل به آدرس (http://emergencygame.ir)در سال 1402 توسعه یافت. یادگیری دانشجو از طریق تفاوت میانگین نمره کتبی نهایی با استفاده از آزمون تی مستقل ارزیابی شد. سطح رضایتمندی از طریق پرسشنامه آنلاین در یک طیف 10 بخشی بررسی گردید. نظرات دانشجویان در خصوص کاربرد نرم افزار بازی به روش کیفی همراه با سؤال باز پاسخ و استخراج مضامین براساس بیشترین تکرار استخراج گردید.
نتایج: میانگین نمرات دانشجویان دو گروه مداخله و کنترل نشان داد مداخله بر یادگیری دانشجویان مؤثر بوده است (0.01= P). میانگین نمره دانشجویان گروه مداخله (1.78±7.93)، نشان دهنده رضایتمندی بالای گروه مداخله از اجرای آن بود. همچنین دانشجویان تأثیرات بازی سازی بر شاخص های یادگیری را در ارزشیابی کیفی مثبت ارزیابی کردند.
نتیجه گیری: با توجه به تأثیر بازی سازی بر رضایتمندی و شاخص های یادگیری دانشجویان و علاقه مندی آن ها به تکنولوژی های نوظهور، این روش در آموزش علوم پزشکی توصیه می شود.
کلیدواژه‌ها

عنوان مقاله English

"Design, Implementation, and Evaluation of a Serious Game Simulation for an Emergency Medicine Course"

نویسندگان English

Esmaeil Rayatdost 1
Leili Mosalanejad 2
Samaneh Abiri 1
Reza Bahrebar 3
1 1Emergency Medicine Department, Jahrom University of Medical Sciences, Jahrom, Iran
2 Medical Education Department, Jahrom University of Medical Sciences, Jahrom, Iran
3 Medical Student, Jahrom University of Medical Sciences, Jahrom, Iran
چکیده English

Introduction: The teaching of emergency medicine as an important subject is of particular importance in medical education. The use of games and gamification in education as a technology to enhance learning is of great importance today and its effects on learning in a fun and motivating environment can help improve the teaching of medical sciences. The main objective of this thesis is to design, implement and evaluate a simulation of an emergency medicine course in the form of a serious game.
Materials & Methods: This study is a quasi-experimental survey conducted on 60 external and internal students with easy sampling and all students in July, August, September and October in the emergency medicine unit in the form of a census .Thirty participants from the intervention group (Emergency Medicine students from September and August) and the control group (Emergency Medicine students from June and July) were recruited.
The game was developed as a game application, capable of running on systems and mobile devices at (https: //emergencygame.ir/?p=134) to evaluate each step of student learning through writing scores and satisfaction on a 10-part scale, and their opinions were examined through interviews and extracted semantic codes. Descriptive and analytic statistics was used to analysis.
Results: The average scores of the students of the two groups showed the effect of the intervention on students' learning (t-test: -2.47, P=0.01). Students' satisfaction with (7.93±1.78) indicates a good satisfaction with its implementation and the average time spent 142.80 showed that the intervention was able to attract students' concentration and interest. Students positively evaluated the effects of gamification on learning indicators in qualitative evaluation through interviews.
Conclusion: Considering the impact of gamification on students' satisfaction and learning indicators and their interest in emerging technologies, this method is recommended in medical science education.

کلیدواژه‌ها English

Emergency Medicine
Simulation
Active Learning
Game Based Learning
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